A downloadable game

Destroy everything in sight using the given “weapons”.

Design Pillars:

 

Destruction

Destruction is the ability to break down the world around you. For our game specifically everything is destructible.

Progressive

Progression in a video game is the ability to “level up” or unlock something new as the game plays through. In our game, we want the player to unlock better more destructive weapons as tier playtime and skill increase.

Satisfaction

The fulfillment of a want or wish, the dopamine released when achieving these wants needs or desires. Our game relies heavily on the players primal urge of destruction in our given scenarios.

Humor

By definition humor itself is of being amusing or comic. Our game will include quirky and or goofy moments to balance the overall destruction.


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